VertexColorMagic
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usd
Notminor
A simple script and material with a few material functions for UE4.
It's intentional usecase is pseudo random asset damage based on its position.
Please read this writeup explaining the workflow.
http://richard-steffens.com/?p=360
Tested in Maya 2015.
I am going to continuously update the maya script with new spells that are safe to use.
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